- Matali Render 3.0 supports Vulkan API on Windows
Published on: Sun, Jan 14, 2018 9:55 AM | Viewed: 1406 times.
We are pleased to announce that Matali Render 3.0 add-on introduces ready for production use, comprehensive support for Vulkan API on Windows. Together with significantly improved support for DirectX 12 API, this is another step toward preparing Matali Render for the next generation of graphics APIs....... read more »
- Matali Render 3.0 introduces improved support for DirectX 12 API
Published on: Sun, Jan 14, 2018 9:54 AM | Viewed: 1671 times.
We are pleased to announce that Matali Render 3.0 add-on introduces significantly improved support for DirectX 12 API. The provided solution improves the use of DirectX 12 API, thus reducing the costs associated with the implementation of projects dedicated to this API....... read more »
- Matali Physics 4.0 supports Android 8.0 Oreo, iOS 11.x and macOS High Sierra (version 10.13.x)
Published on: Sun, Jan 14, 2018 9:47 AM | Viewed: 1318 times.
We are pleased to announce that Matali Physics 4.0 introduces comprehensive support for Android 8.0 Oreo, iOS 11.x and macOS High Sierra (version 10.13.x) as well as support for the latest IDEs. Matali Physics 4.0 also introduces other improvements and fixes which complete list is available on the History webpage....... read more »
- Matali Physics 4.0 introduces Matali Games
Published on: Sun, Jan 14, 2018 9:46 AM | Viewed: 1317 times.
We are pleased to announce that Matali Physics 4.0 introduces Matali Games, multi-platform game framework based on Matali Physics environment. With Matali Games you can see how to integrate your own game framework with Matali Physics, or you can use it directly in your own games. More information about changes to additional...... read more »
- Matali Physics 4.0 introduces Matali Render 3.0
Published on: Sun, Jan 14, 2018 9:45 AM | Viewed: 1526 times.
We are pleased to announce that Matali Physics 4.0 introduces Matali Render 3.0. The latest rendering module brings comprehensive support for physically-based rendering (PBR), screen space ambient occlusion (SSAO) and other features, both for high-level and low-level programmable APIs. We invite you to see videos showing Ma...... read more »
- One edition of Matali Physics engine
Published on: Sun, Jan 14, 2018 9:43 AM | Viewed: 1134 times.
We are pleased to announce that Matali Physics engine from version 4.0 is available in one extended edition, offering all the features previously available with the most advanced Pro edition. More information about Matali Physics engine licensing is available on the Licences webpage....... read more »
- Matali Physics 3.9 introduces advanced management of particle systems
Published on: Wed, Dec 7, 2016 1:36 PM | Viewed: 1725 times.
We are pleased to announce that Matali Physics 3.9 introduces advanced management of particle systems. Particle effects such as fire, explosions, smoke, clouds, dust, sparks, snow, rain and other can currently be easily obtained through the physics-based animation of rigid particles in real time....... read more »
- Matali Physics 3.9 supports large-scale terrain and fluid surface
Published on: Wed, Dec 7, 2016 1:35 PM | Viewed: 2044 times.
We are pleased to announce that Matali Physics 3.9 introduces comprehensive support for large-scale terrain and fluid surface. Latest functionality allows for real-time deformation of large-scale terrain, real-time simulation of large-scale fluid surface as well as other operations related to the processing of large-scale t...... read more »
- Matali Physics 3.9 introduces Matali Sound 1.0 add-on
Published on: Wed, Dec 7, 2016 1:34 PM | Viewed: 1662 times.
We are pleased to announce that Matali Physics 3.9 introduces Matali Sound 1.0 add-on a cross-platform sound module for Matali Physics engine. This additional module is responsible for sound sources processing and advanced management of various types of sound groups identifying selected motion characteristics of object. Mor...... read more »
- Matali Physics 3.8 introduces deformable triangle meshes
Published on: Sun, May 22, 2016 1:16 PM | Viewed: 2068 times.
We are pleased to announce that Matali Physics 3.8 introduces deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detection. New engine version also introduces a more flexible model of collision groups and further optimizations and improvements ...... read more »